Unity 3D Text Component and Utilities
A downloadable tool
Nebular 3D Text is a lightweight Unity package for turning text into real 3D mesh geometry. It provides an end-to-end workflow for
- creating reusable 3D fonts from TrueType files
- importing new TTF files from Google Fonts
- displaying editable text at runtime
- Baking finished lettering into standard Unity assets.
The visual 3D Font Generator converts .ttf files into GLB font resources. Choose only the characters your project needs, then adjust extrusion, bevel, spacing, alignment, size, and geometry detail before exporting. You can use your own licensed fonts or discover and import fonts through the included Google Fonts Importer utility.
Inside Unity, the Text 3D component lets you configure text content, proportional or fixed spacing, alignment, face and side materials, character layers, and optional colliders. Text can remain procedural for dynamic labels, names, counters, and generated content—or be baked into a mesh, prefab, or scene object once finalized.
Suitable for:
- Titles, logos, signs, and environmental lettering
- Runtime names, scores, counters, and labels
- VR, AR, virtual production, and 3D interfaces
- Decorative typography and reusable scene assets
- Horizontal, vertical, and diagonal text layouts
The package includes an optional sample font, materials, prefab, and demonstration scene. It supports Unity 6 and is distributed as a signed Unity Package Manager package.
| Published | 2 days ago |
| Status | Released |
| Category | Tool |
| Author | Nebular Streams |
| Tags | Fonts, Unity |
| Content | No generative AI was used |
Download
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